|+0||Sleight of Hands|
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Tools: Herbalism kit, Drum
Saving Throws: INT, WIS
Skills: Animal Handling, Athletics, Nature, Survival
Minor Illusion(PHB 260)
(1 action, 30ft, S, M, duration 1min)
Create a sound or an image of an object within range that lasts for the duration.
(1 action, 30ft, V, S, duration instant)
Whispering to the spirits of nature you can create one of the following effects within range:
- tiny sensory effect that predicts weather for next 24hrs
- make a flower blossom, leaf bloom
- make harmless sensory effect like falling leaves, puff of wind, sound or smell in 5ft cube
- instantly light or snuff out a candle, torch or small campfire
Poison Spray(PHB 266)
(1 action, 10ft, V, S, instant)
You extend your hand toward a creature you can see within range and project a noxious puff of gas from your palm. The creature must succeed on a CON saving throw or take 1d12 damage.
1st Level Spells
Cure Wounds(PHB 230)
(1 action, touch, V, S, instant)
A creature you touch regains a number of HP equal to 1d8+2 (no effect on undead or constructs).
Fog Cloud(PHB 243)
(1 action, 120ft, V, S, concentration up to 1hr)
You create a 20ft radius sphere of fog centered on a point within range. The sphere spreads around corners and its area is heavily obscured. It lasts for the duration or until a wind of moderate or greater speed (min 10mph) disperses it.
Explorer's Pack Show
Outlander: A hunting trap, trophy (an interesting deer antler), traveler's clothes, pouch of 10gp
Treasured Item: A big, beautifully shiny conker.
Darkvision: Can see in dim light 60ft as if it were bright light, and in darkness as if it were dim light.
Languages: Druidic, Common, Gnomish, Elvish,
Speak with Small Beasts: Through sounds and gestures you can communicate simple ideas with Small or smaller beasts.
Gnome Cunning: You have advantage on all INT, WIS and CHA saving throws against magic.
Features & Traits
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
The major events and journals in Bobbub's history, from the beginning to today.
Bobbub is Found
Despite my best attempts to hide from humanity. They have found me. The moon squirrels did not defeat the intruders. What do I do?...08:13 pm - 01.02.2020
Plans to Escape
The squirrels are evacuating with me to the deeper tunnels. Though, I fear we will awaken the terror that lurks there....08:29 pm - 01.02.2020
The list of amazing people following the adventures of Bobbub.